강의노트 Rect 함수
강의노트
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- Rect
Rect
Rect 객체는 객체들의 충돌을 탐지하는 다양한 방법을 제공한다.
collidepoint
스크린의 임의의 점을 마우스로 클릭하면 그 점이 사각형 안에 있는지 여부를 판단한다.
import pygame
# Window size
WINDOW_WIDTH=400
WINDOW_HEIGHT=400
pygame.init()
window = pygame.display.set_mode( ( WINDOW_WIDTH, WINDOW_HEIGHT ) )
pygame.display.set_caption("Point Collision")
BLACK = ( 50, 50, 50 )
GREEN = ( 34, 139, 34 )
BLUE = ( 161, 255, 254 )
# The rectangle to click-in
# It is window-centred, and 33% the window size
click_rect = pygame.Rect( WINDOW_WIDTH//3, WINDOW_HEIGHT//3, WINDOW_WIDTH//3, WINDOW_HEIGHT//3 )
rect_colour = BLACK
### Main Loop
clock = pygame.time.Clock()
done = False
while not done:
# Handle all the events
for event in pygame.event.get():
if ( event.type == pygame.QUIT ):
done = True
elif ( event.type == pygame.MOUSEBUTTONUP ):
mouse_position = pygame.mouse.get_pos() # Location of the mouse-click
if ( click_rect.collidepoint( mouse_position ) ): # Was that click inside our rectangle
print( "hit" )
# Flip the colour of the rect
if ( rect_colour == BLACK ):
rect_colour = GREEN
else:
rect_colour = BLACK
else:
print( "click-outside!" )
# update the screen
window.fill( BLUE )
pygame.draw.rect( window, rect_colour, click_rect) # DRAW OUR RECTANGLE
pygame.display.flip()
# Clamp the FPS to an upper-limit
clock.tick_busy_loop( 60 )
pygame.quit()
마우스가 사각형 안으로 들어가면 빨간색으로 나가면 흰색으로 바뀐다.
import pygame
pygame.init()
window = pygame.display.set_mode((250, 250))
rect = pygame.Rect(*window.get_rect().center, 0, 0).inflate(100, 100)
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
point = pygame.mouse.get_pos()
collide = rect.collidepoint(point)
color = (255, 0, 0) if collide else (255, 255, 255)
window.fill(0)
pygame.draw.rect(window, color, rect)
pygame.display.flip()
pygame.quit()
colliderect
마우스 위치를 중심으로 사각형2가 만들어지고 사각형1과 충돌되는지 확인한다.
import pygame
pygame.init()
window = pygame.display.set_mode((250, 250))
rect1 = pygame.Rect(*window.get_rect().center, 0, 0).inflate(75, 75)
rect2 = pygame.Rect(0, 0, 75, 75)
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
rect2.center = pygame.mouse.get_pos()
collide = rect1.colliderect(rect2)
color = (255, 0, 0) if collide else (255, 255, 255)
window.fill(0)
pygame.draw.rect(window, color, rect1)
pygame.draw.rect(window, (0, 255, 0), rect2, 6, 1)
pygame.display.flip()
pygame.quit()
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